AI Insights · Timothy · March 2022
Top 5 Gacha Games in the Middle East Q1 2022: Performance Overview
Discover the performance trends of the top 5 Gacha games in the Middle East during the first quarter of 2022, based on Sensor Tower data.
In the first quarter of 2022, the top 5 Gacha games in the Middle East demonstrated varied performance metrics across weekly downloads, revenue, and active users, according to Sensor Tower data. Here’s a closer look at each game’s trends.
8 Ball Pool™ from Miniclip.com saw a consistent revenue stream, peaking at about $119K in the last week of March. Weekly downloads fluctuated, reaching approximately 89K in mid-January before settling around 75K by the end of March. The game maintained a robust user base, with weekly active users ranging from around 2.2M to 2.3M throughout the quarter.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced a peak in revenue of about $14.3K at the end of December, with a notable dip to $4.2K in mid-March before recovering to around $9.9K by the end of the quarter. Downloads showed a significant spike to around 45.5K in the final week of March. Weekly active users increased from approximately 297K in mid-March to 352K by the end of the quarter.
Asphalt Legends Unite from Gameloft saw a revenue peak of about $8.4K at the start of the quarter, with a low of $2.6K in mid-March, and ended the quarter at approximately $5.7K. Downloads spiked to around 97K in late January but stabilized at around 9.7K by the end of March. Active users hit a high of about 112K in late January before normalizing to around 36K by the end of the quarter.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. reported a peak weekly revenue of approximately $112K at the end of January. Downloads saw a high of about 42K in late February, and the active user base ranged from around 86K to 129K, indicating a solid engagement throughout the quarter.
Rise of Kingdoms by Lilith Games had the highest revenue among the top 5, peaking at about $669K in late January. Downloads reached a high of around 31K in early January but declined to approximately 14K by the end of March. Active users fluctuated between 55K and 87K, ending the quarter at around 63K.
These performance metrics highlight the dynamic engagement and monetization strategies of the top Gacha games in the Middle East. For more detailed insights and data, visit Sensor Tower.